Unicorn Tycoon
1
-- Game ID: 11397035899
getgenv().autoCollectEnabled = true
getgenv().autoHeartDepositEnabled = true
getgenv().autoMergeEnabled = true
getgenv().autoBuyUnicornsEnabled = true
getgenv().autoRatePurchaseEnabled = true
getgenv().infiniteJumpEnabled = true
getgenv().clickTpEnabled = true
getgenv().clickTpBypassEnabled = true
getgenv().noClipEnabled = true
getgenv().autoBuyUnicornsAmount = nil
-------------------- Config ----------------------
function walkSpeed(speed)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed
end
function teleportTo(player)
local localPlayer = game.Players.LocalPlayer
localPlayer.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
wait()
end
function teleportLocalPlayerBypass(speed)
if speed == 0 then clickTpBypassEnabled = false return end
clickTpBypassEnabled = true
local bodyVelocityEnabled = true
local UserInputService = game:GetService("UserInputService")
local localPlayer = game.Players.LocalPlayer
local mouse = localPlayer:GetMouse()
local TweenService = game:GetService("TweenService")
function toPosition(position)
local character = localPlayer.Character
if character then
local humanoidRootPart = character.HumanoidRootPart
local distance = (humanoidRootPart.Position - mouse.Hit.p).magnitude
local tweenSpeed = distance / speed
local tweenInfo = TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear)
local tweenProperties = {CFrame = CFrame.new(position)}
TweenService:Create(humanoidRootPart, tweenInfo, tweenProperties):Play()
if bodyVelocityEnabled then
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.Parent = humanoidRootPart
bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
wait(tweenSpeed)
bodyVelocity:Destroy()
end
end
end
UserInputService.InputBegan:Connect(function(input)
if clickTpBypassEnabled and input.UserInputType == Enum.UserInputType.MouseButton1 and UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
local position = mouse.Hit.p
toPosition(position)
end
end)
end
function teleportLocalPlayer(input)
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local UIS = game:GetService("UserInputService")
if clickTpEnabled and input.UserInputType == Enum.UserInputType.MouseButton1 and UIS:IsKeyDown(Enum.KeyCode.LeftControl) then
local Char = Player.Character
if Char then
Char:MoveTo(Mouse.Hit.p)
end
end
end
function infiniteJump()
game:GetService("UserInputService").JumpRequest:Connect(function()
if not infiniteJumpEnabled then return end
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping")
end)
end
function noClip()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:FindFirstChild("HumanoidRootPart") or character.PrimaryPart
local function isDescendantOfTerrain(part)
local terrain = game.Workspace.Terrain
return terrain and terrain:IsAncestorOf(part)
end
game:GetService("RunService").Stepped:Connect(function()
if noClipEnabled then
for _, part in ipairs(character:GetDescendants()) do
if part:IsA("BasePart") and not isDescendantOfTerrain(part) then
part.CanCollide = false
end
end
end
end)
end
function autoRatePurchase()
spawn(function()
while wait(0.001) do
if not autoRatePurchaseEnabled then return end
game:GetService("ReplicatedStorage").Knit.Services.TycoonService.RF.RequestRatePurchase:InvokeServer()
end
end)
end
function autoCollect()
spawn(function()
local character = game.Players.LocalPlayer.Character
local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
local tycoons = game:GetService("Workspace").Tycoons
while wait(0.001) do
if not autoCollectEnabled then return end
for i = 1, 8 do
local tycoonName = "Tycoon_" .. tostring(i)
local tycoon = tycoons[tycoonName]
if tycoon then
local units = tycoon:FindFirstChild("Units")
if units then
for j, unit in pairs(units:GetChildren()) do
firetouchinterest(humanoidRootPart, unit, 0)
end
end
end
end
end
end)
end
function autoHeartDeposit()
spawn(function()
while wait(0.001) do
if not autoHeartDepositEnabled then return end
game:GetService("ReplicatedStorage").Knit.Services.TycoonService.RF.DepositUnits:InvokeServer()
end
end)
end
function autoMerge()
spawn(function()
while wait(0.001) do
if not autoMergeEnabled then return end
game:GetService("ReplicatedStorage").Knit.Services.TycoonService.RF.RequestMerge:InvokeServer()
end
end)
end
function autoBuyUnicorns()
spawn(function()
while wait(0.001) do
if not autoBuyUnicornsEnabled and autoBuyUnicornsAmount then return end
game:GetService("ReplicatedStorage").Knit.Services.TycoonService.RF.RequestNodePurchase:InvokeServer(autoBuyUnicornsAmount)
end
end)
end
-------------------- Functions ----------------------
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
local CustomTheme = {
Main = Color3.fromRGB(131,58,180),
Second = Color3.fromRGB(0,0,0),
Stroke = Color3.fromRGB(0,249,31),
Divider = Color3.fromRGB(0,249,31),
Text = Color3.fromRGB(255,255,255),
TextDark = Color3.fromRGB(109,130,124)
}
OrionLib.Themes["Custom"] = CustomTheme
OrionLib.SelectedTheme = "Custom"
local Window = OrionLib:MakeWindow({Name = "ð¦ Unicorn Tycoon Exploit by Balgo", HidePremium = false, SaveConfig = true, ConfigFolder = "UnicornTycoon", IntroText = "âï¸ Balgo Security"})
local Auto = Window:MakeTab({
Name = "Auto",
Icon = "rbxassetid://11560341824",
PremiumOnly = false
})
Auto:AddDropdown({
Name = "ð¦ Buy Unicorns",
Options = {"Disable", "1 Unicorn", "5 Unicorns"},
Selected = 1,
Color = Color3.fromRGB(51, 204, 51),
Callback = function(Value)
autoBuyUnicornsAmount = tonumber(string.match(Value, "%d+"))
autoBuyUnicorns()
end
})
Auto:AddToggle({
Name = "ð Auto Collect",
Callback = function(Value)
autoCollectEnabled = Value
autoCollect()
end
})
Auto:AddToggle({
Name = "â¤ï¸ Auto Heart Deposit",
Callback = function(Value)
autoHeartDepositEnabled = Value
autoHeartDeposit()
end
})
Auto:AddToggle({
Name = "ð Auto Merge",
Callback = function(Value)
autoMergeEnabled = Value
autoMerge()
end
})
Auto:AddToggle({
Name = "âï¸ Auto Rate Purchase",
Callback = function(Value)
autoRatePurchaseEnabled = Value
autoRatePurchase()
end
})
local Misc = Window:MakeTab({
Name = "Misc",
Icon = "rbxassetid://11560341824",
PremiumOnly = false
})
Misc:AddSlider({
Name = "ð±ï¸ Control Click TP Bypass",
Min = 0,
Max = 350,
Default = 0,
Color = Color3.fromRGB(51, 204, 51),
Increment = 50,
ValueName = "Speed (0 To Disable)",
Callback = function(speed)
teleportLocalPlayerBypass(speed)
end
})
Misc:AddSlider({
Name = "ð£ Walk Speed",
Min = 32,
Max = 600,
Default = 32,
Color = Color3.fromRGB(51, 204, 51),
Increment = 1,
ValueName = "Walk Speed",
Callback = function(Value)
walkSpeed(Value)
end
})
Misc:AddToggle({
Name = "ð±ï¸ Control Click TP",
Callback = function(Value)
clickTpEnabled = Value
game:GetService("UserInputService").InputBegan:Connect(teleportLocalPlayer)
end
})
Misc:AddToggle({
Name = "â¡ï¸ Infinite Jump",
Callback = function(Value)
infiniteJumpEnabled = Value
infiniteJump()
end
})
Misc:AddToggle({
Name = "ð» NoClip",
Callback = function(Value)
noClipEnabled = Value
noClip()
end
})
Misc:AddSection({
Name = "ð Teleport To A Player"
})
local playerMap = {}
local playerDropdown = Misc:AddDropdown({
Name = "ð¥ Select a player",
Options = {},
Callback = function(selectedPlayer)
local player = playerMap[selectedPlayer]
if player then
teleportTo(player)
end
end
})
Misc:AddButton({
Name = "ð Refresh Players",
Callback = function()
playerMap = {}
local playerOptions = {}
for i, player in ipairs(game.Players:GetPlayers()) do
table.insert(playerOptions, player.Name)
playerMap[player.Name] = player
end
playerDropdown:Refresh(playerOptions, true)
end
})
-------------------- UI ----------------------
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