Lumber Tycoon 2 Script Lists
loadstring(game:HttpGet("https://raw.githubusercontent.com/GreyCaat/LT2KillPlayers/main/LT2KillPlayers.lua", true))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/lazarBeast55/TranZit-Gui/main/TranZit%20GUI"))()
loadstring(game:HttpGet(('https://raw.githubusercontent.com/lazarBeast55/TranZit-Gui/main/TranZit%20GUI'),true))()
--Script created by Ancestor NOT ME
--Ancestor's Discord-Ancestor#4476
local functions={};
functions.uiMode=function(mode)
local lp=game.Players.LocalPlayer
local color1,color2
function createCorner(parent)
if not parent:FindFirstChild('UICorner')then
local uic=Instance.new('UICorner',parent);
uic.CornerRadius=UDim.new(0,5)
end;
end;
if mode=='Light'then
color1=Color3.fromRGB(255,255,255);
color2=Color3.fromRGB(0,0,0);
color3=Color3.fromRGB(220, 220, 220)
elseif mode=='Dark'then
color1=Color3.fromRGB(15,15,15)
color2=Color3.fromRGB(255,255,255);
color3=Color3.fromRGB(15,15,15)
end;
--Open Menu Button
local openMenu=lp.PlayerGui.MenuGUI.Open
createCorner(openMenu)
openMenu.BackgroundColor3=color1
openMenu.TextLabel.TextColor3=color2
createCorner(openMenu.DropShadow)
--Main Menu
local mainMenu=lp.PlayerGui.MenuGUI.Menu.Main
local mainMenuQuit=mainMenu.Parent.Quit
mainMenu.BackgroundColor3=color1
for i,v in next,mainMenu:GetDescendants()do
if v:IsA('TextLabel')then
if v.Name~='DropShadow'then
v.TextColor3=color2;
v.BackgroundColor3=color1;
createCorner(v)
v.TextColor3=color2;
elseif v.Name=='DropShadow'then
createCorner(v)
v.TextColor3=color1;
end;
end;
if v:IsA('TextButton')then
createCorner(v)
v.BackgroundColor3=color1;
end;
end;
createCorner(mainMenuQuit);
mainMenuQuit.BackgroundColor3=color1;
mainMenuQuit.TextLabel.TextColor3=color2;
createCorner(mainMenuQuit.DropShadow);createCorner(mainMenu);createCorner(mainMenu.DropShadow);
--Load Menu
local loadMenu=lp.PlayerGui.LoadSaveGUI;
loadMenu.SlotList.Main.BackgroundColor3=color1;
for _,textLabel in next, loadMenu.SlotList.Main:GetDescendants()do
if textLabel:IsA('TextLabel')then
if textLabel.Name=='IsCurrentSlot'then
textLabel.TextStrokeColor3=color1;
end;
if textLabel.Name=='DropShadow'then
textLabel.TextColor3=color1;
else
createCorner(textLabel)
textLabel.TextColor3=color2;
end;
elseif textLabel:IsA('TextButton')then
textLabel.BackgroundColor3=color1;
createCorner(textLabel)
end;
end;
lp.PlayerGui.PropertyPurchasingGUI.SelectPurchase.Cost.BackgroundColor3=color1
--Quit
createCorner(loadMenu.SlotList.Quit)
loadMenu.SlotList.Quit.BackgroundColor3=color1;
loadMenu.SlotList.Quit.TextLabel.TextColor3=color2;
createCorner(loadMenu.SlotList.Quit.DropShadow);
createCorner(loadMenu.SlotList.Main);createCorner(loadMenu.SlotList.Main.DropShadow)
--Load Current Slot
local slotInfoMain=loadMenu.SlotInfo.Main
local progress=loadMenu.Progress
for _,v in next,progress:GetDescendants()do
if v:IsA'Frame' then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
end;
createCorner(progress.Main.Text);progress.Main.Text.BackgroundColor3=color1;progress.Main.Text.TextColor3=color2
createCorner(slotInfoMain);createCorner(slotInfoMain.DropShadow)
for _,button in next,slotInfoMain:GetDescendants()do
if button:IsA('TextButton')or button:IsA('TextLabel')then
button.BackgroundColor3=color1
button.TextColor3=color2
createCorner(button);
end;
end;
slotInfoMain.BackgroundColor3=color1
--Load Quit
createCorner(slotInfoMain.Parent.Quit)
slotInfoMain.Parent.Quit.BackgroundColor3=color1;
slotInfoMain.Parent.Quit.TextLabel.TextColor3=color2;
createCorner(slotInfoMain.Parent.Quit.DropShadow);
createCorner(slotInfoMain.Parent.Quit);createCorner(slotInfoMain.Parent.Quit.DropShadow)
--Select Plot
local selectPlot=lp.PlayerGui.PropertyPurchasingGUI
for _, v in next,selectPlot:GetDescendants()do
if v.ClassName=='Frame'then
createCorner(v);
if v.Name=='DropShadow'then
v.BackgroundColor3=Color3.fromRGB(0,0,0)
else
v.BackgroundColor3=color1
end;
end;
if v:IsA('TextLabel')or v:IsA'TextButton'then
v.TextColor3=color2
v.BackgroundColor3=color1
createCorner(v);
end;
end;
--Notice
local noticeUI=lp.PlayerGui.NoticeGUI.Notice.Main
createCorner(noticeUI)
noticeUI.BackgroundColor3=color1
for _,v in next,noticeUI:GetDescendants()do
if v:IsA('TextButton')or v:IsA('TextLabel')then
v.TextColor3=color2
v.BackgroundColor3=color1
createCorner(v);
end;
if v:IsA('Frame')then
createCorner(v)
end;
end;
--Money Gui
local buyMoney=lp.PlayerGui.BuyMoneyGUI.BuyMoney
for _,v in next,buyMoney:GetDescendants()do
if v:IsA('Frame')then
createCorner(v)
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA('TextLabel')and not string.find(v.Text,'R')then
if v.Name~='DropShadow'then
v.TextColor3=color2;
else
v.TextColor3=color1;
end;
v.BackgroundColor3=color1;
end;
if v:IsA'TextButton'then
v.BackgroundColor3=color1;
end;
createCorner(v);
end;
--Whitelist
local whiteListGui=lp.PlayerGui.WhiteListGUI
for _,v in next,whiteListGui:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA'TextLabel'or v:IsA'TextButton'then
if v.Name=='InfoT'then
v.TextStrokeColor3=color1;
end;
if v.Name~='DropShadow'then
v.TextColor3=color2
else
v.TextColor3=color1;
v.TextStrokeColor3=color2;
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
if v:IsA'ScrollingFrame'then
v.BackgroundColor3=color1;
end;
end;
--Blacklist
local blackListGui=lp.PlayerGui.BlackListGUI
for _,v in next,blackListGui:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
if v.Name~='DropShadow'then
v.TextColor3=color2
else
v.TextColor3=color1;
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
if v:IsA'ScrollingFrame'then
v.BackgroundColor3=color1;
end;
end;
--Send Money
local sendMoney=lp.PlayerGui.DonateGUI
for _,v in next,sendMoney:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
if v.Name~='DropShadow'then
v.TextColor3=color2
else
v.TextColor3=color1;
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
if v:IsA'ScrollingFrame'then
v.BackgroundColor3=color1;
end;
end;
game:GetService('Players').LocalPlayer.PlayerGui.DonateGUI.Donate.Main.AmountLabel.BackgroundColor3=Color3.fromRGB(0,155,0);
createCorner(game:GetService('Players').LocalPlayer.PlayerGui.DonateGUI.Donate.Main.AmountLabel)
game:GetService('Players').LocalPlayer.PlayerGui.DonateGUI.Donate.Main.AmountLabel.TextColor3=color2
--Changelog
local changeLog=lp.PlayerGui.ChangelogGUI
for _,v in next,changeLog:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
if v.Name~='DropShadow'then
v.TextColor3=color2
else
v.TextColor3=color1;
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
end;
--Credits
local creditsUI=lp.PlayerGui.CreditsGUI
for _,v in next,creditsUI:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
if v.Name~='DropShadow'then
v.TextColor3=color2
else
v.TextColor3=color1;
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
end;
local scr=getsenv(lp.PlayerGui.CreditsGUI.CreditsClient)
local old=scr.openWindow
local old2=scr.displayPage
scr.openWindow=function()
old()
local creditsUI=lp.PlayerGui.CreditsGUI
for _,v in next,creditsUI:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
if v.Name~='DropShadow'then
v.TextColor3=color2
else
v.TextColor3=color1;
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
end;
end;
scr.displayPage=function()
old2()
local creditsUI=lp.PlayerGui.CreditsGUI
for _,v in next,creditsUI:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
if v.Name~='DropShadow'then
v.TextColor3=color2
else
v.TextColor3=color1;
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
end;
end;
--OnBoarding
local onBoardingGUI=lp.PlayerGui.OnboardingGUI
for _,v in next,onBoardingGUI:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
if v.Name~='DropShadow'then
v.TextColor3=color2
else
v.TextColor3=color1;
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
end;
--Chat GUI
local chat=lp.PlayerGui.ChatGUI
for _,v in next,chat:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
if v.Name~='DropShadow'then
v.TextColor3=color2
else
v.TextColor3=color1;
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
end;
--ItemDraggerGUI
local itemDraggingGUI=lp.PlayerGui.ItemDraggingGUI
for _,v in next,itemDraggingGUI:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
v.TextColor3=color2
v.BackgroundColor3=color1;
createCorner(v);
end;
end;
--ItemInfo
local itemInfoGUI=lp.PlayerGui.ItemInfoGUI
for _,v in next,itemInfoGUI:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA('ImageLabel')then
v.BackgroundColor3=color1;
createCorner(v);
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
if v.Name~='DropShadow'then
v.TextColor3=color2
v.TextStrokeColor3=color1
else
v.TextColor3=color1;
v.TextStrokeColor3=color1
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
end;
--InteractionGUI
local interactionGUI=lp.PlayerGui.InteractionGUI
for _,v in next,interactionGUI:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color2;
end;
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
if v.Name~='DropShadow'then
v.TextColor3=color2
else
v.TextColor3=color1;
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
end;
game:GetService('Players').LocalPlayer.PlayerGui.InteractionGUI.OwnerShow.BackgroundColor3=color1;
--StructureGui
local structureDraggingGUI=lp.PlayerGui.StructureDraggingGUI
for _,v in next,structureDraggingGUI:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
if v.Name~='DropShadow'then
v.TextColor3=color2
else
v.TextColor3=color1;
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
end;
--WireDraggingGUI
local wireDraggingGUI=lp.PlayerGui.WireDraggingGUI
for _,v in next,wireDraggingGUI:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
if v.Name~='DropShadow'then
v.TextColor3=color2
else
v.TextColor3=color1;
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
end;
--OverWriteConfirm
local overWriteConfirm=loadMenu.OverwriteConfirm
for _,v in next,overWriteConfirm:GetDescendants()do
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
end;
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
if v.Name~='DropShadow'then
v.TextColor3=color2
else
v.TextColor3=color1;
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
end;
game:GetService('Players').LocalPlayer.PlayerGui.ItemDraggingGUI.CanDrag.PlatformButton.KeyLabel.TextSize=14;
game:GetService('Players').LocalPlayer.PlayerGui.ItemDraggingGUI.CanRotate.PlatformButton.KeyLabel.TextSize=14
game:GetService('Players').LocalPlayer.PlayerGui.ItemDraggingGUI.CanRotate.PlatformButton.KeyLabel.TextScaled=false;
for _,v in next,game:GetService('Players').LocalPlayer.PlayerGui:GetDescendants()do
if v.Name=='KeyLabel'then
v.TextColor3=Color3.fromRGB(0,0,0);
end;
end;
--Blueprints
local scr=getsenv(lp.PlayerGui.Blueprints.LocalBlueprints)
local old=scr.populateCategoryList
scr.populateCategoryList=function()
old()
local blueprints=lp.PlayerGui.Blueprints
for _,v in next,blueprints:GetDescendants()do
if v:IsA('ImageLabel')then
v.BackgroundColor3=color1;
end;
if v:IsA'Frame'then
createCorner(v);
if v.Name~='DropShadow'then
v.BackgroundColor3=color1;
elseif mode=='Dark'then
v.BackgroundColor3=Color3.fromRGB(0,0,0);
elseif mode=='Light'then
v.BackgroundColor3=Color3.fromRGB(25,25,25);
end;
end;
if v:IsA'TextLabel'and v.Name~='InfoT'or v:IsA'TextButton'then
if v.Name=='DropShadow'then
v:remove();
end
if v.Text=='Blueprints'and v.Name~='DropShadow'then
v.TextColor3=color2;
else
v.TextColor3=color2;
end;
v.BackgroundColor3=color1;
createCorner(v);
end;
if v:IsA'ScrollingFrame'then
v.BackgroundColor3=color1;
end;
end;
end;
end;functions.uiMode('Dark')
--BROUGHT TO YOU BY GETMODS.NET--
loadstring(game:HttpGet("https://raw.githubusercontent.com/666TranZit666/TranZit-Gui/main/TranZit%20GUI"))()
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