AU:R
loadstring(game:HttpGet("https://raw.githubusercontent.com/ApocalypseHub/Apocalypse/main/main.lua"))()
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local window = library.CreateLib("Novaz#5792", "BloodTheme")
local main = window:NewTab("Auto Farm")
local section = main:NewSection("Auto Farm")
local plr = game.Players.LocalPlayer
local cha = plr.Character
local hrp = cha.HumanoidRootPart
local function GetClosestPlayer()
local target = nil
local distance = math.huge
for i,v in next, game.Players:GetPlayers() do
if v and v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChildOfClass('Humanoid') and v.Character:FindFirstChildOfClass('Humanoid').RootPart then
local plrdist = game.Players.LocalPlayer:DistanceFromCharacter(v.Character:FindFirstChildOfClass('Humanoid').RootPart.CFrame.p)
if plrdist < distance then
target = v
distance = plrdist
end
end
end
return target
end
section:NewToggle("Auto Farm In Spawn", "", function(c)
d = c
while d and task.wait() do
pcall(function()
if (game:GetService("Workspace").Lobby.SpawnLocation.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >= 500 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Lobby.SpawnLocation.CFrame
elseif (game:GetService("Workspace").Lobby.SpawnLocation.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 500 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.CFrame
game:GetService("ReplicatedStorage").Remotes.Combat:FireServer()
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("One", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Two", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Three", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Four", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Five", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Six", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("E", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
end
end)
end
end)
section:NewButton("Go To Spawn", "", function()
pcall(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2322, 291, 449)
end)
end)
section:NewToggle("Auto Go To Spawn", "", function(a)
b = a
while b and task.wait() do
pcall(function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-2412, 228, -42)
end)
end
end)
game.Players.PlayerRemoving:connect(function(plr)
if plr == game.Players.LocalPlayer or #game.Players:GetChildren() <= 3 then
game:GetService('TeleportService'):Teleport(game.PlaceId)
end
end)
syn.request({
Url = "http://127.0.0.1:6463/rpc?v=1",
Method = "POST",
Headers = {
["Content-Type"] = "application/json",
["Origin"] = "https://discord.com"
},
Body = game:GetService("HttpService"):JSONEncode({
cmd = "INVITE_BROWSER",
args = {
code = "bnVjxtyU"
},
nonce = game:GetService("HttpService"):GenerateGUID(false)
}),
})
repeat wait() until game:IsLoaded()
wait(5)
pcall(function()
wait(1800)
game:GetService('TeleportService'):Teleport(game.PlaceId)
end)
local function GetClosestPlayer()
local target = nil
local distance = math.huge
for i,v in next, game.Players:GetPlayers() do
if v and v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChildOfClass('Humanoid') and v.Character:FindFirstChildOfClass('Humanoid').RootPart then
local plrdist = game.Players.LocalPlayer:DistanceFromCharacter(v.Character:FindFirstChildOfClass('Humanoid').RootPart.CFrame.p)
if plrdist < distance then
target = v
distance = plrdist
end
end
end
return target
end
while wait() do
pcall(function()
if (game:GetService("Workspace").Lobby.SpawnLocation.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >= 500 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Lobby.SpawnLocation.CFrame
elseif (game:GetService("Workspace").Lobby.SpawnLocation.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < 500 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.CFrame
game:GetService("ReplicatedStorage").Remotes.Combat:FireServer()
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("One", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Two", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Three", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Four", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Five", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("Six", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer("E", GetClosestPlayer().Character:FindFirstChildOfClass('Humanoid').RootPart.Position)
end
end)
end
game.Players.PlayerRemoving:connect(function(plr)
if plr == game.Players.LocalPlayer or #game.Players:GetChildren() <= 3 then
game:GetService('TeleportService'):Teleport(game.PlaceId)
end
end)
local player = game:GetService('Players').LocalPlayer
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/GreenDeno/Venyx-UI-Library/main/source.lua"))()
-- Lucid's UI library extenstion, Used for extending the use of frames,
-- Tab:addToggle("Hi", function()end).Size = Vector3.new(100,100,100)
loadstring(game:HttpGet("https://lucids.gq/ui-library-extensions/extension.txt"))(library)
local window = library.new("Amaterasu Hub : Au Reborn")
-- themes
local themes = {
Background = Color3.fromRGB(24, 24, 24),
Glow = Color3.fromRGB(0, 0, 0),
Accent = Color3.fromRGB(10, 10, 10),
LightContrast = Color3.fromRGB(20, 20, 20),
DarkContrast = Color3.fromRGB(14, 14, 14),
TextColor = Color3.fromRGB(255, 255, 255)
}
-- first page
local Client = window:addPage("client")
local Main = Client:addSection("Main")
local Misc = Client:addSection("misc")
Main:addToggle("Farm Players - Use Kill Aura", nil, function(value)
getgenv().farmplayers = value
end)
Main:addDropdown("Farm Methiod", {
"Behind",
"Below",
"Close",
}, function(value)
getgenv().FarmMethod = value
end)
local PlayerList = {}
for i, v in pairs(game:GetService("Players"):GetPlayers()) do
if v ~= game.Players.LocalPlayer then
table.insert(PlayerList, v.Name)
end
end
local drop = Main:addDropdown("Choose A Player", PlayerList, function(value)
choosenplayer = value
end)
Main:updateDropdown(drop, 'Choose A Player', PlayerList)
Main:addToggle("Farm Selected Player - Use Kill Aura", nil, function(value)
getgenv().farmselectedPlayer = value
end)
local walkspeed_loop, walkspeed, jumppower_loop, juppower
Main:addToggle("walkspeed", nil, function(bool)
if bool then
function characterAdded(character)
local humanoid = character:WaitForChild('Humanoid')
if not bool then
return
end
walkspeed_loop = humanoid:GetPropertyChangedSignal('WalkSpeed'):Connect(function()
humanoid.WalkSpeed = walkspeed or humanoid.WalkSpeed
end)
end
if player.Character then
characterAdded(player.Character)
end
player.CharacterAdded:Connect(characterAdded)
else
if walkspeed_loop then
walkspeed_loop:Disconnect()
end
end
end)
Main:addSlider("walkspeed", 8, 8, 250, function(value)
walkspeed = value
end)
Main:addToggle("JumpPower", nil, function(bool)
if bool then
function characterAdded(character)
local humanoid = character:WaitForChild('Humanoid')
if not bool then
return
end
jumppower_loop = humanoid:GetPropertyChangedSignal('JumpPower'):Connect(function()
humanoid.JumpPower = jumppower or humanoid.JumpPower
end)
end
if player.Character then
characterAdded(player.Character)
end
player.CharactaerAdded:Connect(characterAdded)
else
if jumppower_loop then
jumppower_loop:Disconnect()
end
end
end)
Main:addSlider("JumpPower", 50, 50, 500, function(value)
jumppower = value
end)
local nocliploop
Main:addToggle("noclip", nil, function(bool)
if bool then
nocliploop = game:GetService('RunService').Stepped:Connect(function()
if player.Character then
for _, child in pairs(player.Character:GetDescendants()) do
if child:IsA("BasePart") and child.CanCollide == true then
child.CanCollide = false
end
end
end
end)
else
if nocliploop then
nocliploop:Disconnect()
end
end
end)
local admins = {
"xenocql",
"aur_oura",
"KumoDev",
"zenocql",
"Nebqlaz",
"PugJittai",
"farmforegghunt",
"mbscoops",
"comp_5000",
"DatsMini",
"ericrich2",
"AlreadyAxa",
"Fraudsstar",
"cetfrr",
"Mr_OOFERS1",
"Robyle0",
"hakeemhall305",
"Lekarma360",
"7180000",
}
Main:addToggle("Detect If Admin/Mod Joins", nil, function(x)
getgenv().ModDetector = x
end)
if getgenv().ModDetector and table.find(admins, plr.Name) then
game.Players.LocalPlayer:Kick("Admin Joined")
end
local view_player
local plrdrop = Misc:addDropdown("View", ptable, function(v)
view_player = v
end)
game:GetService('Players').PlayerAdded:Connect(function(player)
table.insert(ptable, player.Name)
Misc:updateDropdown(plrdrop, "View", ptable)
end)
game:GetService('Players').PlayerRemoving:Connect(function(player)
if table.find(ptable, player) then
table.remove(ptable, table.find(ptable, player))
Misc:updateDropdown(plrdrop, "View", ptable)
end
end)
local view_loop
Misc:addToggle("view", false, function(bool)
if bool then
view_loop = game:GetService('RunService').Stepped:Connect(function()
local camera = workspace:FindFirstChild('Camera')
local view_plr = game:GetService('Players'):FindFirstChild(view_player)
local view_character = view_plr and view_plr.Character
if not camera or not view_plr or not view_character or not view_character:FindFirstChild('Humanoid') then
return
end
camera.CameraSubject = view_character:FindFirstChild('Humanoid')
end)
else
if view_loop then
view_loop:Disconnect()
end
spawn(function()
local camera = workspace:FindFirstChild('Camera')
repeat
wait()
until player.Character and player.Character:FindFirstChild('Humanoid')
camera.CameraSubject = player.Character:FindFirstChild('Humanoid')
end)
end
end)
Misc:addButton('get summit badge', function()
for i, v in next, workspace:FindFirstChild('Ignore'):FindFirstChild('MainParts'):FindFirstChild('Badge'):GetDescendants() do
if v.ClassName == 'TouchInterest' then
if v.Parent then
firetouchinterest(player, v.Parent, 0)
end
end
end
end)
Misc:addButton('crash server', function()
game:GetService('RunService').Stepped:Connect(function()
spawn(function()
game:GetService("ReplicatedStorage").Remotes.Buy:FireServer('Tsuna')
end)
end)
end)
function closest_character(currentMagnitude)
local closestCurrent = nil
for i, v in pairs(game:GetService("Players"):GetPlayers()) do
if v ~= game:GetService("Players").LocalPlayer then
if v.Character and v.Character:FindFirstChild('Humanoid') then
if v.Character:FindFirstChild('Humanoid').Health >= 1 then
if not v.Character:FindFirstChild('HumanoidRootPart') then
continue
end
if (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude < currentMagnitude then
currentMagnitude = (game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position - v.Character.HumanoidRootPart.Position).Magnitude
closestCurrent = v.Character
end
end
end
end
end
return closestCurrent
end
local page_combat = window:addPage("combat")
local MainCombat = page_combat:addSection("Main")
local nums = {
'One',
'Two',
'Three',
'Four',
'Five',
'Six'
}
MainCombat:addToggle('enable', false, function(value)
getgenv().autoskill = value
while getgenv().autoskill do
task.wait()
game:GetService("ReplicatedStorage").Remotes.Combat:FireServer()
for i, v in pairs(nums) do
game:GetService("ReplicatedStorage").Remotes.Skill:FireServer(v, nil)
end
end
end)
local old
local combodisabled
old = hookmetamethod(game, '__namecall', newcclosure(function(self, ...)
if tostring(self) == 'ComboReset' and getnamecallmethod() == 'FireServer' then
if combodisabled then
return
end
end
return old(self, ...)
end))
MainCombat:addToggle('no combo reset', false, function(bool)
combodisabled = bool
end)
spawn(function()
while task.wait() do
if getgenv().farmplayers == true and getgenv().FarmMethod == "Behind" then
while getgenv().farmplayers do
task.wait()
pcall(function()
for i, v in pairs(game.Players:GetChildren()) do
if v ~= game.Players.LocalPlayer then
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 3.25)
wait()
until v.Humanoid.Health > 0 or not getgenv().farmplayers or not v:IsDescendantOf(workspace)
end
end
end)
end
end
end
end)
spawn(function()
while task.wait() do
if getgenv().farmplayers == true and getgenv().FarmMethod == "Below" then
while getgenv().farmplayers do
task.wait()
pcall(function()
for i, v in pairs(game.Players:GetChildren()) do
if v ~= game.Players.LocalPlayer then
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, -7, 0)
wait()
until v.Humanoid.Health > 0 or not getgenv().farmplayers or not v:IsDescendantOf(workspace)
end
end
end)
end
end
end
end)
spawn(function()
while task.wait() do
if getgenv().farmplayers == true and getgenv().FarmMethod == "Close" then
while getgenv().farmplayers do
task.wait()
pcall(function()
for i, v in pairs(game.Players:GetChildren()) do
if v ~= game.Players.LocalPlayer then
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 0)
wait()
until v.Humanoid.Health > 0 or not getgenv().farmplayers or not v:IsDescendantOf(workspace)
end
end
end)
end
end
end
end)
spawn(function()
while task.wait() do
if getgenv().farmselectedPlayer == true and getgenv().farmselectedPlayer then
pcall(function()
repeat
task.wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[choosenplayer].Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 2.52)
until v.Humanoid.Health > 0 or not getgenv().farmselectedPlayer or not v:IsDescendantOf(workspace)
end)
end
end
end)
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